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  2. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Third angle projection is used. In third-angle projection, the object is conceptually located in quadrant III, i.e. it is positioned below and behind the viewing planes, the planes are transparent, and each view is pulled onto the plane closest to it. (Mnemonic: a "shark in a tank", esp. that is sunken into the floor.)

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  5. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The XYZ system rotates a third time, about the z axis again, by angle α. In sum, the three elemental rotations occur about z, x and z. Indeed, this sequence is often denoted z-x-z (or 3-1-3). Sets of rotation axes associated with both proper Euler angles and Tait–Bryan angles are commonly named using this notation (see above for details).

  6. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    Even with these restrictions, if the polar angle (inclination) is 0° or 180°—elevation is −90° or +90°—then the azimuth angle is arbitrary; and if r is zero, both azimuth and polar angles are arbitrary. To define the coordinates as unique, the user can assert the convention that (in these cases) the arbitrary coordinates are set to zero.

  7. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The angle adds the third degree of freedom to this rotation representation. One may wish to express rotation as a rotation vector , or Euler vector , an un-normalized three-dimensional vector the direction of which specifies the axis, and the length of which is θ , r = θ e ^ . {\displaystyle \mathbf {r} =\theta {\hat {\mathbf {e} }}\,.}

  8. Solution of triangles - Wikipedia

    en.wikipedia.org/wiki/Solution_of_triangles

    If b < c, the angle γ may be acute: γ = arcsin D or obtuse: γ ′ = 180° − γ. The figure on right shows the point C, the side b and the angle γ as the first solution, and the point C ′, side b ′ and the angle γ ′ as the second solution. Once γ is obtained, the third angle α = 180° − β − γ.

  9. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.