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The LSI is intended to help employees or students "understand how their learning style impacts upon problem solving, teamwork, handling conflict, communication and career choice; develop more learning flexibility; find out why teams work well—or badly—together; strengthen their overall learning." [38] A completely different Learning Styles ...
Meaningful learning can incorporate many different techniques: concept map, collaboration, and hands-on tasks. Some techniques may be more helpful than others depending on the learner. Some techniques may be more helpful than others depending on the learner.
Reflective: students' reflection on the meaning of what is learned. Negotiated: negotiation of goals and methods of learning between students and teachers. Critical: students appreciate different ways and means of learning the content. Complex: students compare learning tasks with complexities existing in real life and making reflective analysis.
Learning by doing is a theory that places heavy emphasis on student engagement and is a hands-on, task-oriented, process to education. [1] The theory refers to the process in which students actively participate in more practical and imaginative ways of learning.
The thinking behind this is that as when an individual changes their environment the brain associates different aspects of the learning and gives a stronger hold and additional brain pathways with which to access the information. In this context environment can mean many things; from location, to sounds, to smells, to other stimuli including foods.
Electronic learning or e-learning is computer-enhanced learning. A specific and always more diffused e-learning is mobile learning (m-learning), which uses different mobile telecommunication equipment, such as cellular phones. When a learner interacts with the e-learning environment, it is called augmented learning. By adapting to the needs of ...
The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...
In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes. For the people with prior knowledge of the language, the learning effectiveness of the games is much more than those with none or less knowledge of the language.