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  2. Mouseover - Wikipedia

    en.wikipedia.org/wiki/Mouseover

    Mouseover effects can also be used to create slideshow-like transitions. Hovering over an image can change it to another version or angle. This gives users a dynamic view of the content without requiring clicks. Example: Mouseover effects can enhance image galleries, for example, by zooming in on an image when hovered.

  3. Canvas element - Wikipedia

    en.wikipedia.org/wiki/Canvas_element

    The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.

  4. Document Object Model - Wikipedia

    en.wikipedia.org/wiki/Document_Object_Model

    The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects. DOM methods allow programmatic access to the tree; with them one can change the structure, style or content of a document. [2] Nodes can have event handlers (also known as event listeners) attached to them. Once an event is ...

  5. Canvas fingerprinting - Wikipedia

    en.wikipedia.org/wiki/Canvas_fingerprinting

    Canvas fingerprinting works by exploiting the HTML5 canvas element.As described by Acar et al. in: [6] When a user visits a page, the fingerprinting script first draws text with the font and size of its choice and adds background colors (1).

  6. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 15 December 2024. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

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  8. Histogram equalization - Wikipedia

    en.wikipedia.org/wiki/Histogram_equalization

    If we define a new palette as P'=P(M) and leave image I unchanged then histogram equalization is implemented as palette change or mapping change. On the other hand, if palette P remains unchanged and image is modified to I'=M(I) then the implementation is accomplished by image change. In most cases palette change is better as it preserves the ...

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