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Handicaps (or "odds") in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds (the stronger player surrenders a certain piece or pieces), extra moves (the weaker player has an agreed number of moves at the beginning of the game), extra time on the chess clock, and special ...
Handicapping is used in scoring many games and competitive sports, including go, shogi, chess, croquet, golf, bowling, polo, basketball, and track and field events. Handicap races are common in clubs which encourage all levels of participants, such as swimming or in cycling clubs and sailing clubs, or which allow participants with a variety of ...
In comparison with western chess, the attitude toward handicaps in shogi is quite different.Since shogi is arguably better suited for handicap play as captured pieces change sides, there is a strong tradition within shogi pedagogy for learning strategies appropriate to handicap games.
Endgame chess (or the Pawns Game, with unknown origins): Players start the game with only pawns and a king. Normal check, checkmate, en passant, and pawn promotion rules apply. [6] Los Alamos chess (or anti-clerical chess): Played on a 6×6 board without bishops. This was the first chess-like game played by a computer program.
In chess, where results are simply win/loss or draw, strength of schedule is the idea behind the methods based on the games already played: that the player that played the harder competition to achieve the same number of points should be ranked higher. In other games, results may supply more data used for breaking ties.
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The last 103 moves had this material and the game ended in a draw. Anatoly Karpov played a rook versus rook and bishop ending in a 2003 game with 15-year-old Teimour Radjabov, which went 113 moves before an indignant Karpov claimed a draw by invoking the 50-move rule with only 14 seconds remaining on the game clock. [12] [13]
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