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In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.
Direct3D 9.0c – last version ... after the initial release of Windows Vista and because of the massive install base of non-Direct3D 10 ... introduced with DirectX 9.0.
DirectX 9.0c (Shader Model 3.0) was introduced. A File System Filter Manager and minifilter drivers were installed. [161] Compared to the legacy file system filters, they are easier to develop, offer better stability and can be loaded and unloaded at any time. [162] They reduce recursive I/O on the kernel stack and can process only necessary ...
Windows Media Format Runtime and Windows Media Player 9 Series (including Windows Media Encoder 7.1 and the Windows Media 8 Decoding Utility) MSN Messenger 7.0; Windows Installer 2.0; DirectX 9.0c (the latest compatible runtime is from October 2007.) [49].NET Framework 2.0; Microsoft Visual C++ 2005 runtime; Text Services Framework
Microsoft DirectX, a set of standard gaming APIs, stopped being updated on Windows 95 at version 8.0a. [17] It also stopped being updated on Windows 98 and Me after the release of Windows Vista in 2006, making DirectX 9.0c the last version of DirectX to support these operating systems.
The last version of DirectX that was released for Windows 2000 was DirectX 9.0c (Shader Model 3.0), which shipped with Windows XP Service Pack 2. Microsoft published quarterly updates to DirectX 9.0c through the February 2010 release after which support was dropped in the June 2010 SDK.
Windows Media Format Runtime and Windows Media Player 9 Series; Windows Media Encoder 7.1 and Windows Media 8 Encoding Utility; DirectX 9.0c (the latest compatible runtime is from October 2007.) [80] MSN Messenger 7.0; Significant features from newer Microsoft operating systems can be installed on Windows 98.
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