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  2. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.

  3. Model transformation - Wikipedia

    en.wikipedia.org/wiki/Model_transformation

    A model transformation, in model-driven engineering, is an automated way of modifying and creating platform-specific model from platform-independent ones. An example use of model transformation is ensuring that a family of models is consistent, in a precise sense which the software engineer can define. The aim of using a model transformation is ...

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The new mesh usually has the original high resolution mesh information transferred into displacement data or normal map data if for a game engine. A 3D fantasy fish composed of organic surfaces generated using LAI4D. The modeling stage consists of shaping individual objects that are later used in the scene.

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. [23] The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic. [ 24 ]

  6. Spatial ETL - Wikipedia

    en.wikipedia.org/wiki/Spatial_ETL

    Spatial extract, transform, load (spatial ETL), also known as geospatial transformation and load (GTL), is a process for managing and manipulating geospatial data, for example map data. It is a type of extract, transform, load (ETL) process, with software tools and libraries specialised for geographical information.

  7. Distance transform - Wikipedia

    en.wikipedia.org/wiki/Distance_transform

    The map labels each pixel of the image with the distance to the nearest obstacle pixel. A most common type of obstacle pixel is a boundary pixel in a binary image. See the image for an example of a Chebyshev distance transform on a binary image. A distance transformation. Usually the transform/map is qualified with the chosen metric.

  8. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  9. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In linear algebra, linear transformations can be represented by matrices.If is a linear transformation mapping to and is a column vector with entries, then there exists an matrix , called the transformation matrix of , [1] such that: = Note that has rows and columns, whereas the transformation is from to .

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