When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...

  3. Meta Quest 3 - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3

    The Quest 3's design is an evolution of that of the Quest 2, combined with elements of the Meta Quest Pro.It uses a pair of LCD displays with a per-eye resolution of 2064×2208p, which is a roughly +30% increase over the 1832×1920p resolution of the Quest 2.

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.

  5. Meta Quest 3S - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3S

    The Quest 3S is designed as an entry-level variant of the Meta Quest 3; it uses the same Qualcomm Snapdragon XR2 Gen 2 system-on-chip with 8 GB of RAM, color passthrough cameras, and Touch Plus controllers as the Quest 3. [5] [6] [7] Unlike the Quest 3, it uses Fresnel lenses instead of pancake lenses, and is thus thicker in

  6. 3D display - Wikipedia

    en.wikipedia.org/wiki/3D_display

    A person wearing a virtual reality headset, a type of near-eye 3D display. A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue.

  7. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, instead it is a 5:4 aspect ratio (1.25:1 instead of 1. 3:1). A standard 4:3 monitor using this resolution will have rectangular rather than square pixels, meaning that unless the software compensates for this the picture will be distorted, causing circles to appear elliptical.

  8. Meta Quest Pro - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_Pro

    [15] [16] The Quest Pro's battery is built into the back of its head strap for better weight distribution; Meta rated it as lasting 1 to 2 hours on a single charge. [15] [12] For its mixed reality functions, the Quest Pro uses high-resolution color cameras, as opposed to the lower-resolution, grayscale cameras on the Quest. [15]

  9. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In games with Hor+ scaling, the vertical FOV is fixed, while the horizontal FOV is expandable depending on the aspect ratio of the rendering resolution; a wider aspect ratio results in a larger FOV. [ 7 ] [ 8 ] Since the majority of screens used for gaming nowadays are widescreen, [ 9 ] this scaling method is usually preferred as wider aspect ...