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Modularity of mind is the notion that a mind may, at least in part, be composed of innate neural structures or mental modules which have distinct, established, and evolutionarily developed functions. However, different definitions of "module" have been proposed by different authors.
An early supporter was Jerry Fodor, who argued that the mind functions partly, by innate, domain-specific mental modules. [3] In Modularity of Mind, Fodor proposed the Hypothesis of Modest Modularity, stating that input systems such as perception and language are modular, whereas central systems such as belief fixation and practical reasoning ...
A cognitive module in cognitive psychology is a specialized tool or sub-unit that can be used by other parts to resolve cognitive tasks. It is used in theories of the modularity of mind and the closely related society of mind theory and was developed by Jerry Fodor.
The relationship between domain general learning and domain specific learning (also known as the modularity debate or modularity of mind) has been an ongoing debate for evolutionary psychologists. [7] The modularity of mind or modularity debate states that the brain is constructed of neural structures (or modules) which have distinct functions.
Prominent examples of such domain-general views include Jean Piaget’s theory of cognitive development, and the views of many modern connectionists. Proponents of domain specificity argue that domain-general learning mechanisms are unable to overcome the epistemological problems facing learners in many domains, especially language. In addition ...
The Keller Plan has mainly been used in higher education, particularly as a more personalized form of instruction in large classes, but there is nothing inherent in Keller's formulation to restrict its application to particular grade levels, content, or types of courses; [4] for instance the papers [5] and [6] report on usage in elementary school and junior high school, respectively.
The problem with logical behaviorism was that it failed to account for causation between mental states and such causation seems to be essential to psychological explanation, especially if one considers that behavior is not an effect of a single mental event/cause but is rather the effect of a chain of mental events/causes. The type-identity ...
The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...