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Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."
Millennium Girls: Today's Girls Around the World felt it was a slow, girl-gendered counterpart to the "twitch" games that appealed to boys. [7] New Trends in Software Methodologies, Tools and Techniques felt the games were excellent programs for teenage girls. [8] In its first eight months on the market, the game sold half a million copies. [2]
Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [4] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997
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