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  2. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...

  3. Category:Software development philosophies - Wikipedia

    en.wikipedia.org/wiki/Category:Software...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  5. Unix philosophy - Wikipedia

    en.wikipedia.org/wiki/Unix_philosophy

    The Unix philosophy, originated by Ken Thompson, is a set of cultural norms and philosophical approaches to minimalist, modular software development. It is based on the experience of leading developers of the Unix operating system .

  6. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Agile software development is an umbrella term for approaches to developing software that reflect the values and principles agreed upon by The Agile Alliance, a group of 17 software practitioners in 2001. [1] As documented in their Manifesto for Agile Software Development the practitioners value: [2] Individuals and interactions over processes ...

  7. Release early, release often - Wikipedia

    en.wikipedia.org/wiki/Release_early,_release_often

    Release early, release often (also known as ship early, ship often, or time-based releases, and sometimes abbreviated RERO) is a software development philosophy that emphasizes the importance of early and frequent releases in creating a tight feedback loop between developers and testers or users, contrary to a feature-based release strategy.

  8. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  9. Programming ethics - Wikipedia

    en.wikipedia.org/wiki/Programming_Ethics

    Computer systems get old and limited by new ones and new devices. Programmers should “further their knowledge of developments in the analysis, specification, design, development, maintenance, and testing software and related documents” (Software Engineering Code of Ethics and Professional Practice) [4] in order to create better pieces of ...