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The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Gamification is the attempt to enhance ... Gamification in the context of education and training is of particular interest because it offers a variety of benefits ...
Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments.
Digital badges are associated with the gamification of learning, whereby game design and game mechanics are used in non-game contexts to encourage learning. [23] Gibbons (2020) identified 13 roles for digital open badges in a higher education setting. [24]
The first major lake effect snow pounded portions of the Northeast and Midwest this past weekend, with more in the forecast in the coming days.