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  2. Guild Wars - Wikipedia

    en.wikipedia.org/wiki/Guild_Wars

    Guild Wars is an online role-playing game franchise developed by ArenaNet and published by NCSoft. The games were critically well received [1] [2] [3] ...

  3. Guild Wars (video game) - Wikipedia

    en.wikipedia.org/wiki/Guild_Wars_(video_game)

    Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005.As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases.

  4. Guild Wars 2 - Wikipedia

    en.wikipedia.org/wiki/Guild_Wars_2

    Guild Wars 2 is a free-to-play, [2] massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft.Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005 ...

  5. ArenaNet - Wikipedia

    en.wikipedia.org/wiki/ArenaNet

    Guild Wars, retroactively called Guild Wars: Prophecies, is the first in the Guild Wars series. It is an action role-playing game, with competition in both the player versus player (in random matches, teams, tournaments, or guild battles), and player versus environment (in missions, quests, or area exploration) forms. The developers call this ...

  6. NCSoft - Wikipedia

    en.wikipedia.org/wiki/NCSoft

    Kim Taek Jin, the founder and CEO of NCSoft. NCSoft Corporation (Korean: 엔씨소프트, stylized as NC, formerly stylized as NCSOFT) is a South Korean video game developer and publisher headquartered in Pangyo, Seongnam, South Korea, primarily known for the distribution of massively multiplayer online role-playing games such as Lineage and Guild Wars.

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  8. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    However, the alternative nature of the payment system in Guild Wars meant that the game did not aim to "compete" with WoW rather than exist alongside it, and in that sense it could still be considered a large success. [citation needed] There was also significant competition (and potential for profit) among free-to-play MMORPGs.

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