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The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
Dolby TrueHD metadata may include, for example, audio normalization or dynamic range compression. In addition, Dolby Atmos, a multi-dimensional surround format encoded using Dolby TrueHD, can embed more advanced metadata to spatially place sound objects in an Atmos-compatible speaker system.
Dolby Digital (AC3, ATSC A/52, ETSI TS 102 366) FFmpeg; liba52 (decoder only) Dolby Digital Plus (E-AC-3, ATSC A/52:2012 Annex E, ETSI TS 102 366 Annex E) FFmpeg; DTS Coherent Acoustics (DTS, Digital Theatre System Coherent Acoustics, ETSI TS 102 114) FFmpeg; libdca (decoder only) Dolby AC-4 (ETSI TS 103 190) Impala Blackbird audio codec; ITU ...
Dolby TrueHD: Lossless: 2006-04 Proprietary: Mature [ζ] Yes No No No No No No No MLP: Lossless: 1999-03 Proprietary: No Yes [45] No No No No Private No No ALS: Lossless: 2006-03 Patent encumbered No Yes No No No No Yes No No SLS: Lossless: 2006-06 Patent encumbered No Yes No No No No Yes No No LPCM: Not compressed: 1979 Patent-free [98] Yes ...
Dolby Atmos home theaters can be built upon conventional 5.1 and 7.1 layouts. For Dolby Atmos, the nomenclature differs slightly by an additional number at the end, that represents the number of overhead or Dolby Atmos enabled speakers: a 7.1.4 Dolby Atmos system is a conventional 7.1 layout with four overhead or Dolby Atmos enabled speakers.
However, Dolby Atmos bitstreams are encoded to be backwards compatible with Dolby Digital Plus decoders, and as such Dolby Atmos can be decoded by Dolby Digital Plus compatible devices. This has been marketed by Dolby, as the lossy compression variation of Dolby Atmos under the label "Dolby Digital Plus Atmos" to differentiate it from the ...
Dolby Atmos is a suite of technologies for immersive audio having both horizontal and vertical sound placement, using a combination of channel and object-based mixing and delivery. It was first introduced in cinemas with Brave (2012 film). The first game released with Dolby Atmos audio was Star Wars Battlefront (2015 video game). The means of ...
Dolby Atmos uses a similar technique, [30] [31] although the speaker layout employed by cinema DTS:X is the sum of Dolby Atmos and Auro-3D. The layout showcased at AMC Burbank theatre number 8 has a standard eight channel base layer, a five channel height layer on top of the base layer (on the front and side walls) and three rows of speakers on ...