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  2. Nvidia CUDA Compiler - Wikipedia

    en.wikipedia.org/wiki/Nvidia_CUDA_Compiler

    CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.

  3. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    Shared memory – CUDA exposes a fast shared memory region that can be shared among threads. This can be used as a user-managed cache, enabling higher bandwidth than is possible using texture lookups. [24] Faster downloads and readbacks to and from the GPU; Full support for integer and bitwise operations, including integer texture lookups

  4. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Due to the modularized nature of OpenGL, Mesa can support extensions from newer versions of OpenGL without claiming full support for such versions. For example, in July 2016, Mesa supported OpenGL ES 3.1 but also all OpenGL ES 3.2 extensions except for five, as well as a number of extensions not part of any OpenGL or OpenGL ES version. [20]

  5. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Full-blown GPU execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL [Metal Shading Language] is a single, unified language that allows tighter integration between the graphics and compute programs. Since MSL is C++-based, you will find it familiar and easy to use." [3]

  6. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).

  7. macOS - Wikipedia

    en.wikipedia.org/wiki/MacOS

    This includes a number of pre-G3 Power Macintosh systems that can be made to run up to and including Mac OS X 10.2 Jaguar, all G3-based Macs which can run up to and including Tiger, and sub-867 MHz G4 Macs can run Leopard by removing the restriction from the installation DVD or entering a command in the Mac's Open Firmware interface to tell the ...

  8. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    2.10 2.10 64 onboard + up to 256 system 3.20 DDR2 32 42.0 — 20 No 10.0 3.3 APP Stream Only ? Radeon HD 2400 PRO PCIe 1.0 ×16 AGP PCI 128 256 512 6.40 64 $50–55 Radeon HD 2400 XT PCIe 1.0 ×16 650 500 700 2.60 2.60 256 8.0 11.2 DDR2 GDDR3 52.0 25 $75–85 Radeon HD 2600 PRO RV630 390 153 PCIe 1.0 ×16 AGP 600 120:8:4 2.40 4.80 256 512 16.0 ...

  9. Mac OS X Snow Leopard - Wikipedia

    en.wikipedia.org/wiki/Mac_OS_X_Snow_Leopard

    QuickTime X (version 10), the next release of QuickTime player and multimedia framework, has been completely rewritten into a full 64-bit Cocoa application and builds on the media technologies in Mac OS X, such as Core Audio, Core Video, and Core Animation, to deliver playback. Apple has redesigned the QuickTime user interface to resemble the ...