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Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Macintosh. Two other similar games based on the original, EV Override and Escape Velocity Nova , followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows .
Escape speed at a distance d from the center of a spherically symmetric primary body (such as a star or a planet) with mass M is given by the formula [2] [3] = = where: G is the universal gravitational constant (G ≈ 6.67 × 10 −11 m 3 ⋅kg −1 ⋅s −2 [4])
Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003.
Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different ...
But the maximal velocity on the new orbit could be approximated to 33.5 km/s by assuming that it reached practical "infinity" at 3.5 km/s and that such Earth-bound "infinity" also moves with Earth's orbital velocity of about 30 km/s. The InSight mission to Mars launched with a C 3 of 8.19 km 2 /s 2. [5]
Its speed at an altitude of 360 miles is stated to be 3,400 mph (1.5 km/s); in fact at that height orbital velocity is 18,783 mph (8.397 km/s) (though escape velocity is approximately correctly stated to be 25,000 mph (11 km/s)).
That being said, I wouldn't be opposed to the change because escape velocity is indeed a misnomer. Sgubaldo 13:30, 30 December 2023 (UTC) Some textbooks below: Escape velocity: Muncaster - A level textbook, 1993 (this one is in the article already). Classical Dynamics of Particles and Systems - an older textbook, Chapter 5. Escape speed:
Escape Velocity (video game) → Escape Velocity; Escape Velocity → – Game is the primary topic for the proper name version by pageviews, getting more views than the others combined (besides Escape Velocity Nova, a WP:PTM and in the same series). Unless a series page is made, the game probably ought to be primary.