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The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing.The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition.
Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
D&D, Pathfinder, 13th Age, Fantasy AGE, Swords & Wizardry: Kobold Press: 2006–present Originally the setting for publisher Wolfgang Baur's own D&D campaign, the world which would later be named "Midgard" first appeared in a published product with the release of the 2006 adventure Steam & Brass. Mystara: Sword and sorcery (early), high fantasy ...
While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
Pathfinder Chronicles: Campaign Setting [12] August 2008: 256 978-1-60125-112-1: Hardcover PZO1111 Erik Mona: Pathfinder Chronicles: Gods and Magic: October 2008 32 978-1-60125-139-8: Paperback PZO9202 Sean K Reynolds: Pathfinder Chronicles: Into the Darklands: November 2008 64 978-1-60125-140-4: Paperback PZO9204 James Jacobs, Greg A. Vaughan
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds ; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures , and a campaign setting is the world in which such adventures and campaigns take place.