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Video games can also have an impact on children's attitudes towards gender and gender identity. For example, a study published by Tracy L. Dietz about "Gender Socialization and Aggressive Behavior" [155] found that playing video games with gender-nonconforming characters led to increased acceptance of non-traditional gender roles among children ...
Gender identity politics is an approach that views politics, both in practice and as an academic discipline, as having a gendered nature and that gender is an identity that influences how people think. [64] Politics has become increasingly gender political as formal structures and informal 'rules of the game' have become gendered.
For example, a 2010 content analysis of video games found that "41% of female characters wore revealing clothing and an equal number were partially or totally nude," whereas the male characters were not. [34] In media platforms such as television and video games, women tend to be underrepresented.
Gender identity: Gender identity refers to an individual's sense of self as a woman, man, both, neither, somewhere in between, or whatever one's truth is. Gender identity (despite what the gender ...
However, the changing demographics that have been seen in the video game community (an increasing proportion of people who play video games are, as it appears, female. [29]), have led to certain consequences. The largest change in terms of who plays video games has been that of gender proportions.
Gender identity is the personal sense of one's own gender. [1] Gender identity can correlate with a person's assigned sex or can differ from it. In most individuals, the various biological determinants of sex are congruent and consistent with the individual's gender identity. [2]
The concept that video games are a form of art has begun to gain force in the latter half of the 2000s, with the U.S. National Endowment for the Arts recognizing games as a form of art in May 2011, [173] for example. In viewing video games as cultural artifacts and the industry as a cultural industry, the disenfranchisement of women from the ...
Boys are encouraged to play with toy trucks. Girls are encouraged to play with dolls. In sociology, gender polarization is a concept created by American psychologist Sandra Bem which states that societies tend to define femininity and masculinity as polar opposite genders, such that male-acceptable behaviors and attitudes are not seen as appropriate for women, and vice versa.