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  2. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    This method uses X-ray images for 3D Reconstruction and to develop 3D models with low dose radiations in weight bearing positions. In NSCC algorithm, the preliminary step is calculation of an initial solution. Firstly anatomical regions from the generic object are defined. Secondly, manual 2D contours identification on the radiographs is performed.

  3. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting, and similarly, 3D may use some 2D rendering techniques.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A wide variety of 3D graphics software packages are available for use in constructing polygon meshes. One of the more popular methods of constructing meshes is box modeling, which uses two simple tools: The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one ...

  5. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Computers have been capable of generating 2D images such as simple lines, images and polygons in real time since their invention. However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D ...

  6. Box modeling - Wikipedia

    en.wikipedia.org/wiki/Box_modeling

    Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model.

  7. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    In order to draw a representation of a 3D object on the screen, the computer must determine which surfaces are "behind" the object from the viewer's perspective, and thus should be "hidden" when the computer creates (or renders) the image. The 3D Core Graphics System (or Core) was the first graphical standard to be developed.