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Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type of work, multi-head may increase the ...
A computer mouse Touchpad and a pointing stick on an IBM notebook Trackpoint An elder 3D mouse 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.
This type of articulating screen is called cross-tilt screen, flexible-tilt screen or flex-tilt screen. Articulating screens are used in a variety of electronic devices such as laptops, camcorders, digital cameras, desk phones, mobile phones, DVD players and others; also TV screens and computer monitors can be articulating screens.
A rotational mouse is a type of computer mouse which attempts to expand traditional mouse functionality. [1] The objective of rotational mice is to facilitate three degrees of freedom for human-computer interaction by adding a third dimensional input, yaw (or Rz), to the existing x and y dimensional inputs. There have been several attempts to ...
A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a computer. The first public ...
Instead of placing windows all over the screen, the windowing manager, Con10uum, uses a linear paradigm, with multi-touch used to navigate between and arrange the windows. [62] An area at the right side of the touch screen brings up a global context menu, and a similar strip at the left side brings up application-specific menus.
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A second screen involves the use of a computing device to provide a different viewing experience for content on another device. The term commonly refers to the use of such devices to provide interactive features, like posts on social media platforms that take input from the audience during a broadcast, such as a television program .