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  2. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  3. Input hypothesis - Wikipedia

    en.wikipedia.org/wiki/Input_hypothesis

    The affective filter is an impediment to learning or acquisition caused by negative emotional ("affective") responses to one's environment. It is a hypothesis of second-language acquisition theory, and a field of interest in educational psychology and general education.

  4. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    The learning theories of John Dewey, Maria Montessori, and David A. Kolb serve as the foundation of the application of constructivist learning theory in the classroom. [40] Constructivism has many varieties such as active learning , discovery learning , and knowledge building , but all versions promote a student's free exploration within a ...

  5. Bloom's 2 sigma problem - Wikipedia

    en.wikipedia.org/wiki/Bloom's_2_Sigma_Problem

    Mastery learning is an educational philosophy first proposed by Bloom in 1968 [8] based on the premise that students must achieve a level of mastery (e.g., 90% on a knowledge test) in prerequisite knowledge before moving forward to learn subsequent information on a topic. [9]

  6. Educational psychology - Wikipedia

    en.wikipedia.org/wiki/Educational_psychology

    Educational psychology is the branch of psychology concerned with the scientific study of human learning.The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning.

  7. Psychology of learning theories - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_learning

    Goal theory is another related theory. Learners usually have two types of goals: learning mastery goals (e.g. learning a new concept) and performance goals (e.g. being first place). This theory suggests that mastery goals are more effective than performance goals as a motivator.

  8. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    Learning theory (education) – Theory that describes how students receive, process, and retain knowledge during learning Constructivism (philosophy of education) – Theory of knowledge; Radical behaviorism – Term pioneered by B.F. Skinner; Instructional design – Process for design and development of learning resources

  9. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    Affection influences learners' learning state. Using affective computing technology, computers can judge the learners' affection and learning state by recognizing their facial expressions. In education, the teacher can use the analysis result to understand the student's learning and accepting ability, and then formulate reasonable teaching plans.