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  2. 3D display - Wikipedia

    en.wikipedia.org/wiki/3D_display

    A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and ...

  3. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display.

  4. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods [ edit ]

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Displacement mapping – Computer graphics technique; Font rasterization – Process of converting text from vector to raster; Global illumination – Group of rendering algorithms used in 3D computer graphics; Graphics pipeline – Procedure to convert 3D scenes to 2D images; Heightmap – Type of raster image in computer graphics

  7. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Despite these differences, 3D computer graphics rely on similar algorithms as 2D computer graphics do in the frame and raster graphics (like in 2D) in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting ...

  8. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  9. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    Shading can then be added to the facets, possibly with blending between the regions for a smoother display. Shading can also be static or dynamic. A lower quality of shading is typically used for dynamic shading, while high quality shading, with multiple light sources, textures, etc., requires a delay for rendering.