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  2. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  3. Definite assignment analysis - Wikipedia

    en.wikipedia.org/wiki/Definite_assignment_analysis

    In C#, this analysis was formalized by Fruja, and is precise as well as sound, in the sense that all variables assigned along all control flow paths will be considered definitely assigned. [4] The Cyclone language also requires programs to pass a definite assignment analysis, but only on variables with pointer types, to ease porting of C programs.

  4. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    In compiler design, static single assignment form (often abbreviated as SSA form or simply SSA) is a type of intermediate representation (IR) where each variable is assigned exactly once. SSA is used in most high-quality optimizing compilers for imperative languages, including LLVM , the GNU Compiler Collection , and many commercial compilers.

  5. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    In the basic assignment problem, each agent is assigned to at most one task and each task is assigned to at most one agent. In the many-to-many assignment problem, [10] each agent i may take up to c i tasks (c i is called the agent's capacity), and each task j may be taken by up to d j agents simultaneously (d j is called the task's capacity).

  6. Assignment (computer science) - Wikipedia

    en.wikipedia.org/wiki/Assignment_(computer_science)

    An assignment operation is a process in imperative programming in which different values are associated with a particular variable name as time passes. [1] The program, in such model, operates by changing its state using successive assignment statements. [2] [3] Primitives of imperative programming languages rely on assignment to do iteration. [4]

  7. Fair random assignment - Wikipedia

    en.wikipedia.org/wiki/Fair_random_assignment

    Fair random assignment (also called probabilistic one-sided matching) is a kind of a fair division problem. In an assignment problem (also called house-allocation problem or one-sided matching ), there are m objects and they have to be allocated among n agents, such that each agent receives at most one object.

  8. Attribute-based access control - Wikipedia

    en.wikipedia.org/wiki/Attribute-based_access_control

    Attribute-based access control (ABAC), also known as policy-based access control for IAM, defines an access control paradigm whereby a subject's authorization to perform a set of operations is determined by evaluating attributes associated with the subject, object, requested operations, and, in some cases, environment attributes.

  9. Benefit dependency network - Wikipedia

    en.wikipedia.org/wiki/Benefit_dependency_network

    These chains provide a way to construct a compelling story or message that shows how the benefits proposed can be realized from the changes being considered. In software engineering, Jabbari et al. [5] report the use of BDN for the purpose of software process improvement. They use BDN to structure the results of a systematic review on DevOps. [5]