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  2. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  3. Twitch (service) - Wikipedia

    en.wikipedia.org/wiki/Twitch_(service)

    Twitch is an American video live-streaming service popular in video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon. [5]

  4. Amazon Luna - Wikipedia

    en.wikipedia.org/wiki/Amazon_Luna

    Amazon Luna is a cloud gaming platform developed and operated by Amazon. [1] [2] [3] The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android. Games and channels from brands such as Ubisoft+ and Jackbox Games are accessed via the Luna+ paid subscription.

  5. What is Twitch? The live-streaming platform you’ve probably ...

    www.aol.com/twitch-live-streaming-platform-ve...

    Nathan Grayson, a gaming journalist and author of the upcoming book Stream Big, describes Twitch as the ultimate social hangout. “It’s like sitting on a couch and watching a friend play a ...

  6. From Plush Toys to Live Streaming: How Gaming Brands Became ...

    www.aol.com/plush-toys-live-streaming-gaming...

    2. Esports and Live Streaming. Esports have become a major part of the gaming industry. In this arena, gaming brands can create different types of content, such as live streams, reels, and ...

  7. Cloud gaming - Wikipedia

    en.wikipedia.org/wiki/Cloud_gaming

    Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...