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  2. Supersampling - Wikipedia

    en.wikipedia.org/wiki/Supersampling

    Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...

  3. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Prior to the development of TAA, MSAA was the dominant anti-aliasing technique. MSAA samples (renders) only the edges of polygons, then averages the samples to produce the final pixel value, making it surprisingly efficient in GPU-bound scenarios.

  4. Pokémon fan games - Wikipedia

    en.wikipedia.org/wiki/Pokémon_fan_games

    Pixelmon: 2012 [48] or 2013 [49] MrMasochism [48] A mod of the sandbox game Minecraft. The mod added features from the Pokémon games into Minecraft, allowing players to capture and participate in Pokémon battles. [50] Pokémon spawn randomly throughout Minecraft's overworld, requiring the player to explore the world to find them.

  5. Anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Anti-aliasing

    A new approach, area-based anti-aliasing (ABAA), relies on subpixel area sampling. It is the fastest and produces the best static and moving images with anti-aliasing. Currently, there is no readily available product using

  6. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  7. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    (This is not the same as supersampling but, by the OpenGL 1.5 specification, [2] the definition had been updated to include fully supersampling implementations as well.) In graphics literature in general, "multisampling" refers to any special case of supersampling where some components of the final image are not fully supersampled.

  8. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    Near the top of an image with a receding checker-board pattern, the image is both difficult to recognise and not aesthetically appealing. In contrast, when anti-aliased the checker-board near the top blends into grey, which is usually the desired effect when the resolution is insufficient to show the detail.

  9. Oversampling - Wikipedia

    en.wikipedia.org/wiki/Oversampling

    In signal processing, oversampling is the process of sampling a signal at a sampling frequency significantly higher than the Nyquist rate.Theoretically, a bandwidth-limited signal can be perfectly reconstructed if sampled at the Nyquist rate or above it.