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Scrolling shooters include vertical, horizontal, and multidirectional scrolling games. In a horizontally scrolling shooter (sometimes called a horizontal shooter or side-scrolling shooter), the action is viewed from the side and scrolls right-to-left, left-to-right, or both.
Shoot 'em ups (also known as shmups or STGs) [1] [2] are a sub-genre of action games.There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.
Scrolling shooters include vertical and horizontal scrolling games or combinations of both orientations. In vertically scrolling shooters (or "vertically scrolling shoot 'em ups" or "vertical scrollers"), the action is viewed from above and scrolls up (or very occasionally down) the screen.
A "shoot 'em up", also known as a "shmup" [1] [2] or "STG" (the common Japanese abbreviation for "shooting games"), [3] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.
The Lord British firing the Disruptor laser into a crystal, reflecting it in another direction. Gradius Gaiden is a horizontal-scrolling shooter game. Players control one of four different starships — the Vic Viper, Lord British, Jade Knight and Falchion β [1] [2] — in their mission to eradicate the Bacterian army before they destroy the planet Gradius. [2]
Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of horizontal scrolling shoot 'em ups. It inspired the development of ...
Jeuxvideo.com believed it to be the best horizontal shooter for the Dreamcast. [9] Kalata and Jeuxvideo.com agreed that the game had excellent replayability due to the border and scoring systems. [ 1 ] [ 9 ] Retro Gamer thought the graphics were good for the game's limited budget, [ 5 ] and Jeuxvideo.com agreed, [ 9 ] but Kalata believed they ...
In 2013, Kurt Kalata of Hardcore Gaming 101 wrote that Legendary Wings was one of the earlier games to combine both vertical and horizontal shmups into a single game. [9] He complimented the game's visual design, describing the stone faces as "awesome and creepy", but overall considered the arcade version of the game to be "remarkably average ...