Search results
Results From The WOW.Com Content Network
In the position diagrammed, from the game Carlos Torre–Emanuel Lasker, Moscow 1925, [3] White sacrifices his queen in order to set up the windmill: . 25. Bf6!!. Black must accept the sacrifice, as his own queen is unprotected, 25...g5 26.Qxh6 leads to unstoppable mate on g7 or h8, and any other attempt to stop the windmill would simply give White the queen.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
In the positions in which the pawn wins, at most nineteen moves are required to promote the pawn (with optimal play) and at most nine more moves to checkmate, assuming that the pawn was promoted to a queen. [3] Except for the section on defending and some actual games, it will be assumed that White has a king and pawn and Black has a lone king ...
In a chess game, each player begins with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove or defend it from attack, or force the opposing player to forfeit.
Blackburne's mate is named for Joseph Henry Blackburne and is a rare method of checkmating. The checkmate utilizes enemy pieces (typically a rook) and/or the edge of the board, together with a friendly knight, to confine the enemy king's sideways escape, while a friendly bishop pair takes the remaining two diagonals off from the enemy king. [7]
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, the game ends in checkmate and the player loses. Players cannot make any move that puts their ...