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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. [24] [25] [26] The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance. [27]

  3. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.

  4. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed distributors in ...

  5. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    First-person shooters: 3D Game Creation System, FPS Creator, Silent Walk FPS Creator, [8] Raycasting Game Maker, [9] Easy FPS Editor [10] Fighting games: Fighter Maker, Mugen, IKEMEN Go [11] Role-playing games: RPG Maker, OHRRPGCE, EasyRPG, [12] Solarus, [13] Sphere [14] Dungeon crawlers: Forgotten Realms: Unlimited Adventures, The Bard's Tale ...

  6. GML - Wikipedia

    en.wikipedia.org/wiki/GML

    Game Maker Language, the scripting language of Game Maker; Generalized Markup Language, a set of macros for the IBM text formatter, SCRIPT; Generative Modelling Language, an extension of PostScript used for the concise description of complex 3D shapes; Geography Markup Language, an XML grammar to express geographical features

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    For instance, compared to a purely top-down game, they add a third dimension, opening up new avenues for aiming and platforming. [1] Secondly, compared to a first- or third-person video game, they allow you to more easily field and control a large number of units, such as a full party of characters in a computer role-playing game , or an army ...

  8. Generative Modelling Language - Wikipedia

    en.wikipedia.org/wiki/Generative_Modelling_Language

    Generative Modelling Language (GML) in computer graphics and generative computer programming is a very simple programming language for the concise description of complex 3D shapes. It follows the "Generative Modelling" paradigm, where complex datasets are represented by "lists of operations" rather than by lists of objects, which is for ...

  9. GXL - Wikipedia

    en.wikipedia.org/wiki/GXL

    It can be used to represent instance data as well as schemas for describing the structure of the data. Moreover, the schema can be explicitly stated along with instance data. The structure of graphs exchanged by GXL streams is given by a schema represented as a Unified Modeling Language (UML) class diagram.