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When I was a kid, my best friend's garage was a magical place. My friends and I would gather around a dirty table on cold winter nights, huddled between unused sports equipment and the family's ...
Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.
Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games.
Author Gary Gygax in 2007 at the GenCon game convention. Tomb of Horrors was written by Gary Gygax for official D&D tournament play at the 1975 Origins 1 convention. [5] [7] [8] Gygax developed the adventure from an idea by Alan Lucien, one of his original Advanced Dungeons & Dragons (AD&D) playtesters, "and I admit to chuckling evilly as I did so."
Drizzt Do'Urden has been featured in several accessories and one book for the Advanced Dungeons & Dragons fantasy role-playing game. The Hall of Heroes accessory for the second edition of Advanced Dungeons & Dragons, published in 1989, features a four-page description and game statistics for Drizzt and Guenhwyvar, written by R. A. Salvatore. [27]
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. [1] This set introduced elements that became standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor ...
The Underdark featured prominently in the campaign settings World of Greyhawk [2] and the Forgotten Realms. [3] The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules [4] and at the end of the G-series.