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  2. Tomb of Annihilation - Wikipedia

    en.wikipedia.org/wiki/Tomb_of_Annihilation

    Tomb of Annihilation was inspired by the classic adventure module Tomb of Horrors, "a lethal dungeon made by D&D co-creator Gary Gygax himself". [7] Polygon reported that "Wizards of the Coast enlisted more playtesters to try the Dungeons & Dragons Tomb of Annihilation module than any adventure it has released before.

  3. Candlekeep Mysteries - Wikipedia

    en.wikipedia.org/wiki/Candlekeep_Mysteries

    Candlekeep Mysteries is an anthology of one-shot adventure modules named after the fictional fortress library on the Sword Coast of the Forgotten Realms.Candlekeep Library acts as a central hub and starting point for each adventure.

  4. Tomb of Horrors - Wikipedia

    en.wikipedia.org/wiki/Tomb_of_Horrors

    Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player ...

  5. Red Wizards of Thay - Wikipedia

    en.wikipedia.org/wiki/Red_Wizards_of_Thay

    Red Wizards are featured in the adventure "Dead in Thay" in the book Tales from the Yawning Portal, and can be encountered in Tomb of Annihilation. [2] The Red Wizards appear as antagonists in the novels Red Magic (1991) by Jean Rabe, [5] [6] and Whisper of Waves (2005) by Philip Athans. [7]

  6. Player's Guide to Faerûn - Wikipedia

    en.wikipedia.org/wiki/Player's_Guide_to_Faerûn

    Player's Guide to Faerûn is a collection of lore and arcana from the Forgotten Realms setting, to allow players to create and equip characters. The book includes races, feats, spells, prestige classes, and magic items for the 3.5 edition update to the setting, and includes material from 1st and 2nd edition.

  7. Thunderspire Labyrinth - Wikipedia

    en.wikipedia.org/wiki/Thunderspire_Labyrinth

    Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition Dungeons & Dragons concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting.

  8. Dungeoneer's Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer's_Survival_Guide

    Jim Bambra reviewed Dungeoneer's Survival Guide for White Dwarf #82, commenting that the book "deserves the attention of all 'AD&D' players – even those who prefer the freedom of the wilderness to the depths of the dungeon". [2] Bambra noted that while the book covers the Underdark in detail, it is also a major expansion of the AD&D rules.

  9. Waterdeep: Dragon Heist - Wikipedia

    en.wikipedia.org/wiki/Waterdeep:_Dragon_Heist

    Volothamp Geddarm sets the adventurers off on an urban-themed treasure hunt for a massive hoard of gold within the city of Waterdeep. [1] [3] [4] Depending on the Dungeon Master's choice of season, the adventurers will ultimately face off with one or more of the following villains: Manshoon the Manyfaced, Jarlaxle Baenre, Xanathar the Beholder, and/or the Cassalanters (Lord Victoro and Lady ...