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  2. Paydirt (game) - Wikipedia

    en.wikipedia.org/wiki/Paydirt_(game)

    The game was originally published by Time Warner under the name "Sports Illustrated Pro Football". Avalon Hill later bought the game and renamed it Paydirt, marketing it with a college football version of the game called Bowl Bound. Avalon Hill hired Dr. Thomas R. Nicely, a statistician, to redevelop the mathematics of the gameplay.

  3. PlayMaker Football - Wikipedia

    en.wikipedia.org/wiki/PlayMaker_Football

    PlayMaker Football is an American football simulation produced by PlayMaker Software. The first version of the game was released in 1989 by Broderbund for the Macintosh . It has since been ported to the Microsoft Windows and Palm OS .

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  5. Front Office Football - Wikipedia

    en.wikipedia.org/wiki/Front_Office_Football

    A Free agency system where users can sign free agents. Each player has their own preferences on their loyalty and desire to play for a championship team. [1] Nearly 10,000 American cities that players can be from. Their hometowns can have an influence on their free agency decisions. [1] Depth Charts where users can control the personnel of ...

  6. Goals (video game) - Wikipedia

    en.wikipedia.org/wiki/Goals_(video_game)

    Conceptualized by Andreas Thorstensson, Goals will follow a free-to-play business model with a focus on esports viability. First announced on July 22, 2021, the game is intended to compete with the FIFA & eFootball series of video games, with a focus on responsiveness over fidelity.

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  8. Kick Off (series) - Wikipedia

    en.wikipedia.org/wiki/Kick_Off_(series)

    The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on that of Kick Off). Kick Off 2 was released in 1990 as a sequel to Kick Off. The game introduced a number of new features as well as several small alterations.

  9. NFL Challenge - Wikipedia

    en.wikipedia.org/wiki/NFL_Challenge

    The players acted as coaches, picking the offensive or defensive plays from a series of nested menus. The computer then ran the plays against each other, using the pre-configured abilities of the teams and players picked. There was no interaction once the play was called, other than making a decision to accept or deny a penalty if called.