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Dynamic frequency scaling (also known as CPU throttling) is a power management technique in computer architecture whereby the frequency of a microprocessor can be automatically adjusted "on the fly" depending on the actual needs, to conserve power and reduce the amount of heat generated by the chip. Dynamic frequency scaling helps preserve ...
Clock rate. Microprocessor clock speed measures the number of pulses per second generated by an oscillator that sets the tempo for the processor. It is measured in hertz (pulses per second). In computing, the clock rate or clock speed typically refers to the frequency at which the clock generator of a processor can generate pulses, which are ...
CPU multiplier. In computing, the clock multiplier (or CPU multiplier or bus/core ratio) sets the ratio of an internal CPU clock rate to the externally supplied clock. This may be implemented with phase-locked loop (PLL) frequency multiplier circuitry. A CPU with a 10x multiplier will thus see 10 internal cycles for every external clock cycle.
For example, building the CPU out of better, faster transistors. However, sometimes pushing one type of performance to an extreme leads to a CPU with worse overall performance, because other important aspects were sacrificed to get one impressive-looking number, for example, the chip's clock rate (see the megahertz myth).
CPU color time for program P1. CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.
The gap between processor speed and main memory speed has grown exponentially. Until 2001–05, CPU speed, as measured by clock frequency, grew annually by 55%, whereas memory speed only grew by 7%. [1] This problem is known as the memory wall. The motivation for a cache and its hierarchy is to bridge this speed gap and overcome the memory wall.
The Cell Broadband Engine, or Cell as it is more commonly known, is a microprocessor intended as a hybrid of conventional desktop processors (such as the Athlon 64, and Core 2 families) and more specialized high-performance processors, such as the NVIDIA and ATI graphics-processors (GPUs).
The clock rate of a CPU is limited by the time it takes to execute the slowest sub-operation of any instruction; decreasing that cycle-time often accelerates the execution of other instructions. [45] The focus on "reduced instructions" led to the resulting machine being called a "reduced instruction set computer" (RISC).