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A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...
The grid method (also known as the box method) of multiplication is an introductory approach to multi-digit multiplication calculations that involve numbers larger than ten. Because it is often taught in mathematics education at the level of primary school or elementary school, this algorithm is sometimes called the grammar school method.
A grid is drawn up, and each cell is split diagonally. The two multiplicands of the product to be calculated are written along the top and right side of the lattice, respectively, with one digit per column across the top for the first multiplicand (the number written left to right), and one digit per row down the right side for the second multiplicand (the number written top-down).
v. t. e. Napier's bones is a manually operated calculating device created by John Napier of Merchiston, Scotland for the calculation of products and quotients of numbers. The method was based on lattice multiplication, and also called rabdology, a word invented by Napier. Napier published his version in 1617. [ 1 ]
Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 1 / 2 × 2 1 / 2 = 11 1 / 4
In mathematics, specifically set theory, the Cartesian product of two sets A and B, denoted A × B, is the set of all ordered pairs (a, b) where a is in A and b is in B. [1] In terms of set-builder notation, that is [2][3] A table can be created by taking the Cartesian product of a set of rows and a set of columns.
Multiplication table. In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for ...
In computer science, Cannon's algorithm is a distributed algorithm for matrix multiplication for two-dimensional meshes first described in 1969 by Lynn Elliot Cannon. [1][2] It is especially suitable for computers laid out in an N × N mesh. [3] While Cannon's algorithm works well in homogeneous 2D grids, extending it to heterogeneous 2D grids ...