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  2. Stimulus–response compatibility - Wikipedia

    en.wikipedia.org/wiki/Stimulus–response...

    Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.

  3. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Nevertheless, the study of conscious accompaniments in the context of reaction time was an important historical development in the late 1800s and early 1900s. For example, Wundt and his associate Oswald Külpe often studied reaction time by asking participants to describe the conscious process that occurred during performance on such tasks. [8]

  4. Contract bridge diagram - Wikipedia

    en.wikipedia.org/wiki/Contract_bridge_diagram

    Diagrams are used to illustrate a deal of 52 cards in four hands in the game of contract bridge. [1] Each hand is designated by a point on the compass and so North–South are partners against East–West. Suit features include: Each line represents a suit, indicated by its symbol – ♠ for spades, ♥ for hearts, ♦ for diamonds, and ♣ ...

  5. Contract bridge probabilities - Wikipedia

    en.wikipedia.org/wiki/Contract_bridge_probabilities

    A hand pattern denotes the distribution of the thirteen cards in a hand over the four suits. In total 39 hand patterns are possible, but only 13 of them have an a priori probability exceeding 1%. The most likely pattern is the 4-4-3-2 pattern consisting of two four-card suits, a three-card suit and a doubleton.

  6. Principle of fast arrival - Wikipedia

    en.wikipedia.org/wiki/Principle_of_fast_arrival

    In the game of contract bridge, the principle of fast arrival (also known as the principle of slow arrival) is a bidding treatment widely used in game forcing auctions whereby: Bidding game directly, usually via a jump bid, shows a minimum hand for one's previous bidding, and is limiting, and

  7. Reaction time - Wikipedia

    en.wikipedia.org/?title=Reaction_time&redirect=no

    This page was last edited on 27 September 2021, at 15:25 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Template:BridgeHandNWES - Wikipedia

    en.wikipedia.org/wiki/Template:BridgeHandNWES

    1. Add an optional Label parameter to appear in the upper left quadrant of the diagram. It allows context details of the hand to be added if relevant or appropriate. Separate entries by use of a line break (<br>). Typical entries may include: A deal or board number, e.g. "Board 16" or "Deal 5" Scoring method, e.g. "Matchpoints", "IMPs" or "Rubber"

  9. Hand evaluation - Wikipedia

    en.wikipedia.org/wiki/Hand_evaluation

    In contract bridge, various bidding systems have been devised to enable partners to describe their hands so that they may reach the optimum contract.Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available.