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Dermo-optical perception – The ability to perceive unusual sensory stimuli through the skin. Dream telepathy – The ability to telepathically communicate with another person through dreams. Precognition (including psychic premonitions ) – The ability to perceive or gain knowledge about future events without using induction or deduction ...
In popular culture, it is often associated with unusual abilities such as flight, super-strength, super-speed, invulnerability, etc. However, it can also describe natural abilities that reach the peak of human potential, such as advanced intelligence or weapon proficiency.
Multipotentiality is the state of having many exceptional talents, any one or more of which could make for a great career for that person. — Tamara Fisher, Education Week During 2015, Emilie Wapnick coined [ 6 ] the term "multipotentialite", perhaps to establish a shared identity for the community.
An aptitude is a component of a competence to do a certain kind of work at a certain level. Outstanding aptitude can be considered "talent", or "skill".Aptitude is inborn potential to perform certain kinds of activities, whether physical or mental, and whether developed or undeveloped.
The various definitions of intellectual giftedness include either general high ability or specific abilities. For example, by some definitions, an intellectually gifted person may have a striking talent for mathematics without equally strong language skills. In particular, the relationship between artistic ability or musical ability and the ...
Some examples of general skills include time management, teamwork [3] and leadership, [4] and self-motivation. [5] In contrast, domain-specific skills would be used only for a certain job, e.g. operating a sand blaster. Skill usually requires certain environmental stimuli and situations to assess the level of skill being shown and used. [6]
The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.
This is a category of lists of things considered to be unusual in a certain domain. Subcategories This category has the following 2 subcategories, out of 2 total.