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Crossbow, hand. Type: Martial Ranged Weapon Cost: 75 gp Weight: 3 lbs. Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex.
Crossbow, light. Type: Simple Ranged Weapon Cost: 25 gp Weight: 5 lbs. Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow.
5. Crossbow of Retribution. When a hostile creature deals damage to you, this crossbow glows with white-hot energy until the end of your next turn. While it glows, you have truesight 120ft, and attacks you make with the crossbow ignore all cover except full cover. In addition, you score a critical hit on a roll of 19 or 20. 6. The Arkbow.
Vicious Crossbow, Hand. Weapon (crossbow, hand), rare. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property.
Crossbow, Hand, +1. You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Type: Ammunition Cost: 1 gp Weight: 1 1/2 lb. Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed ...
On round two, you can load your hand crossbow because you have an empty hand, use your item interaction to pick up your scimitar, attack with it, then attack with the hand crossbow, and as a free action, drop the scimitar and start the process over again. The rules say you can do that. As a DM, I would laugh at you and say absolutely not at my ...
It's the best at using any light weapon since it has 4 arms to do so, it can wield up to 4 club, dagger, handaxe, light hammer, sickle, scimitar, shortsword, or 3 if wielding a hand crossbow, since it requires a free hand to reload. But wielding that many weapons doesn't let you attack any more with them than your action allow you though.
The ONLY WAY he can make 2 crossbow attacks, is if he has: 1. The Crossbow Expert feat. 2. 2 light or heavy crossbows (shoot, then drop the first crossbow and grab the second one off your back, then KERPOWEEE!! 2 shots. That's the only way.) This is the entire reason the feat CROSSBOW EXPERT exists. Otherwise that feat would be pointless.
Move up to enemy with short sword in right hand and loaded hand crossbow in the other hand. Attack with sword. Bonus action attack with crossbow. Round 2... Swing with sword. Drop sword (using free action). Bonus action attack with crossbow (hand is free for loading). Pick up sword using object interaction action.. Reapeat forever.