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  2. Category:Fictional characters with anti-magic or power ...

    en.wikipedia.org/wiki/Category:Fictional...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  3. Superpower (ability) - Wikipedia

    en.wikipedia.org/wiki/Superpower_(ability)

    Comic book superhero Shazam has superhuman abilities derived from magic A superpower is a special or extraordinary superhuman ability far greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy media such as comic books , TV shows , video games , and film as the key attribute of a superhero .

  4. Hammerspace - Wikipedia

    en.wikipedia.org/wiki/Hammerspace

    A cartoon character producing an object from nowhere - from "hammerspace" Hammerspace (also known as malletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters from animation, comics, and video games can produce objects out of thin air.

  5. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  6. Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Cartoon_physics

    Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...

  7. Category : Fictional characters with electric or magnetic ...

    en.wikipedia.org/wiki/Category:Fictional...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  8. Digital puppetry - Wikipedia

    en.wikipedia.org/wiki/Digital_puppetry

    Digital puppetry is also known as virtual puppetry, performance animation, living animation, aniforms, live animation and real-time animation (although the latter also refers to animation generated by computer game engines). Machinima is another form of digital puppetry, and Machinima performers are increasingly being identified as puppeteers.

  9. Category:Fictional telekinetics - Wikipedia

    en.wikipedia.org/wiki/Category:Fictional_tele...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.