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Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.
In graph theory, a loop (also called a self-loop or a buckle) is an edge that connects a vertex to itself. A simple graph contains no loops. Depending on the context, a graph or a multigraph may be defined so as to either allow or disallow the presence of loops (often in concert with allowing or disallowing multiple edges between the same ...
The outermost loop searches each node that has not yet been visited, ensuring that nodes which are not reachable from the first node are still eventually traversed. The function strongconnect performs a single depth-first search of the graph, finding all successors from the node v, and reporting all strongly connected components of that subgraph.
Dijkstra's algorithm is commonly used on graphs where the edge weights are positive integers or real numbers. It can be generalized to any graph where the edge weights are partially ordered, provided the subsequent labels (a subsequent label is produced when traversing an edge) are monotonically non-decreasing. [10] [11]
In mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called arcs ), with each edge directed from one vertex to another, such that following those directions will never form a closed loop.
The same concept can be extended to multigraphs and graphs with loops by storing the number of edges between each two vertices in the corresponding matrix element, and by allowing nonzero diagonal elements. Loops may be counted either once (as a single edge) or twice (as two vertex-edge incidences), as long as a consistent convention is followed.
Thus, a dynamic call graph can be exact, but only describes one run of the program. A static call graph is a call graph intended to represent every possible run of the program. The exact static call graph is an undecidable problem, so static call graph algorithms are generally overapproximations. That is, every call relationship that occurs is ...
Although it was originally designed for acyclic graphical models, the Belief Propagation algorithm can be used in general graphs. The algorithm is then sometimes called loopy belief propagation, because graphs typically contain cycles, or loops. The initialization and scheduling of message updates must be adjusted slightly (compared with the ...