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Tango Gameworks Inc. is a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami , previously of Capcom , the company was acquired by ZeniMax Media in October that year after suffering financial issues.
The name "clover" is an abbreviation of "c ... where ZeniMax acquired his new development studio Tango Gameworks. ... or actively opposed to risky new ideas. ...
The name is a portmanteau of "zenith" and "maximum". [4] The company was established to succeed Media Technology Limited as the parent company of Bethesda Softworks. Weaver brought Altman onboard as the chief executive officer , contributing his stock in Bethesda Softworks so that ZeniMax Media would be able to obtain funding.
Microsoft’s Xbox will shut down three studios run by its Bethesda Softworks publisher, including Arkane Austin, Alpha Dog Studios and Tango Gameworks. Additionally, it will be shifting the team ...
Addressing Tango Gameworks directly, she proposed that the varying metrics for success on a game-by-game basis was examined when deciding to shut the studio down. [95] Despite Tango's closure, Matt Booty reiterated the necessity for Xbox to house smaller budget titles for "prestige and awards" much like Hi-Fi Rush. [96]
Tango Gameworks: Minato, Tokyo: Japan 2010 The Evil Within series Ghostwire: Tokyo Hi-Fi Rush: Acquired by ZeniMax Media in 2010, and founded by Shinji Mikami. Defunct in May 2024. Acquired and revived in August 2024 by Krafton. Tag Games: Dundee: Scotland: United Kingdom 2006 Acquired by Scopely in 2023 [50] TaleWorlds Entertainment: Ankara ...
PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Capcom's Clover Studio, while Odd Inc. was founded by Tatsuya Minami.
Shinji Mikami (三上 真司, Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer.Starting his career at Capcom in 1990, he has worked on many of the company's most successful games.