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In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic. Psionics are manifested purely by mental discipline. Psionics were introduced in the original supplement Eldritch Wizardry.
The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.
Dungeons & Dragons introduced psionics as an option as far back as the Eldritch Wizardry supplement for the original Dungeons & Dragons in 1976. [1] Psionics in D&D are designed to be on-par with magic, and so cover nearly every mechanical ability that the magic system does, organized into categories (disciplines) reminiscent of the Wizard's ...
The book contains over 150 psionic powers, and includes an entire chapter on psychic combat. [1] The book also includes psionic monsters, such as the thought eater and cerebral parasite. [1] The book has a discussion of society's reaction to psionicists, and a section describing the role of psionics in various TSR campaign settings. [1]
The Expanded Psionics Handbook is a sourcebook written by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers (also known as psionics) into the game.
Complete Psionic introduces three entirely new classes, and a fourth class, the erudite, which is described as a variant of the psion class.The ardent and divine mind classes were originally one and the same, but were separated before publication: the background and philosophical identity of the ardent was an original element, whilst this was originally to be combined with the psychic auras of ...
Each character classes has a separate list of psionic abilities which such characters might possess, and the book presents various psionic attack and defense modes. [3] The druid, previously appearing in the Greyhawk supplement as a monster, is expanded in Eldritch Wizardry as a sub-class of the cleric, presented as a neutral-aligned priest of ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.