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Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...
Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. [1] [2] Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. [3]
The post-apocalyptic premise of the 1997 computer game Fallout was inspired by Gamma World. Game creator Tim Cain said it was not the most balanced RPG but it had a good spirit to it. [32] Gamma World was cited as a source of inspiration for the procedurally generated world-building in Caves of Qud. [33]
Darwin's World, created by Dominic Covey, is a post-apocalyptic role-playing game first published under the d20 Open Game License in 2001. Originally designed as a quick adaptation of the 3rd Edition Dungeons & Dragons rules, the game has since been greatly expanded and revised and now utilizes the d20 Modern rules.
Multiple worlds sharing the same name. The main setting of the Wild Arms series. Wild Arms: 1996: A V The Four Lands: Terry Brooks: The post-apocalyptic Pacific Northwest following a nuclear holocaust is the setting for the Shannara novel series: The Sword of Shannara: 1977: N V T The Four Nations: Michael Dante DiMartino Bryan Konietzko
Role-playing games in the post-apocalyptic genre Subcategories. This category has the following 9 subcategories, out of 9 total. A. After the Bomb (game) (6 P, 7 F)
The new barter system prices all items according to their relative value in a post-apocalyptic setting, using Trade Units in place of dollars or Wealth DCs. d20 Apocalypse adds a few other new rules to the game system, including rules for handling vehicle modification and fallout areas, as well as rules for scavenging, post-apocalyptic ...
- Describes a post-apocalyptic setting also shared by the Car Wars boardgame and the Autoduel computer game in which characters are involved in autoduelling, combat in armed and armored motor vehicles. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social ...