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In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...
Ultra-Wide 4K Commonly used on Ultra HD Blu-ray discs. [citation needed] 3840×1600 (6,144k) 3840 1600 6,144,000 12:5 24 bpp QWXGA+ [3] Quad Wide Extended Graphics Array Plus Used on MacBook Pro with Retina display (15.4"). Double the resolution of the previous 1440×900 standard in each dimension. 2880×1800 (5,184k) 2880 1800 5,184,000 16:10 ...
Wide XGA (WXGA) is a set of non-standard resolutions derived from XGA (1024 × 768) by widening it to 1366 × 768 [104] [105] [106] with a widescreen aspect ratio of nearly 16:9 or to 1280 × 800 [103] with an aspect ratio of 16:10. WXGA is commonly used for low-end LCD TVs and LCD computer monitors for widescreen presentation.
Wide Quad HD: Dell UltraSharp U2711 ... 4K UHD-1 4K Ultra HD 1: ... The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio ...
On August 2, 2016, Microsoft released the Xbox One S, which supports 4K streaming and has an Ultra HD Blu-ray disc drive, but does not support 4K gaming. [89] On November 10, 2016, Sony released the PlayStation 4 Pro , which supports 4K streaming and gaming, [ 90 ] though many games use checkerboard rendering or are upscaled 4K. [ 91 ]
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]
As of 2016, most computer monitors use widescreen displays with an aspect ratio of 16:9, [5] although some portable PCs use narrower aspect ratios like 3:2 and 16:10 [6] while some high-end desktop monitors have adopted ultrawide displays. [7] The following table summarises the different aspect ratios that have been used in computer displays: