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Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. [3]
The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling , wherein it is transferred to the square crossed by the king after the king is shifted two squares toward the rook.
Algebraic notation. Algebraic notation is the standard method for recording and describing the moves in a game of chess.It is based on a system of coordinates to uniquely identify each square on the board. [1]
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
When castling, the king moves two squares horizontally toward one of its rooks, and that rook is placed on the square over which the king crossed. Castling is permissible under the following conditions: Neither the king nor the castling rook have previously moved. No squares between the two pieces are occupied. The king is not in check.
Replacement chess (or Bhagavathi Chess, Canadian Chess, Madhouse Chess, or Repeating Chess): Captured pieces are not removed from the board but relocated by the captor to any vacant square. [66] Rifle chess (or Shooting chess, Sniper chess): When capturing, the capturing piece remains unmoved on its original square, instead of occupying the ...
It is the only time two pieces are moved in a turn. Castling can be done on either the kingside (notated 0-0) or the queenside (0-0-0). Castling cannot be done in reply to a check, nor if the king were to cross or land on a square which is under attack by the opponent, nor if either the king or the rook involved has already moved. [67] [68]
In standard chess, a rook can castle out of and through a threatened square but cannot castle into a threatened square because that would mean its king passes through check since, when castling, a king always passes its castling rook's destination square. In Chess960, however, a rook can castle into a threatened square.