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In the example from "Double rounding" section, rounding 9.46 to one decimal gives 9.4, which rounding to integer in turn gives 9. With binary arithmetic, this rounding is also called "round to odd" (not to be confused with "round half to odd"). For example, when rounding to 1/4 (0.01 in binary), x = 2.0 ⇒ result is 2 (10.00 in binary)
A round number is an integer that ends with one or more "0"s (zero-digit) in a given base. [1] So, 590 is rounder than 592, but 590 is less round than 600. In both technical and informal language, a round number is often interpreted to stand for a value or values near to the nominal value expressed.
The significance of trailing zeros in a number not containing a decimal point can be ambiguous. For example, it may not always be clear if the number 1300 is precise to the nearest unit (just happens coincidentally to be an exact multiple of a hundred) or if it is only shown to the nearest hundreds due to rounding or uncertainty.
Alternative rounding options are also available. IEEE 754 specifies the following rounding modes: round to nearest, where ties round to the nearest even digit in the required position (the default and by far the most common mode) round to nearest, where ties round away from zero (optional for binary floating-point and commonly used in decimal)
As most decimal values do not have a clean finite representation in binary they will suffer from 'round off' and 'cancellation' in tasks like the above. E.g. decimal 0.1 has the IEEE double representation 0 (1).1001 1001 1001 1001 1001 1001 1001 1001 1001 1001 1001 1001 1010 × 2^(-4) ; when added to 140737488355328.0 (which is 2 +47 ) it will ...
The IEEE standard uses round-to-nearest. Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also ...
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The IEEE 754 specification—followed by all modern floating-point hardware—requires that the result of an elementary arithmetic operation (addition, subtraction, multiplication, division, and square root since 1985, and FMA since 2008) be correctly rounded, which implies that in rounding to nearest, the rounded result is within 0.5 ulp of ...