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  2. Chess opening - Wikipedia

    en.wikipedia.org/wiki/Chess_opening

    The most important scheme of classifying chess openings for serious players is by ECO code, a series of 500 opening codes assigned by the Encyclopaedia of Chess Openings. Although these codes are invaluable for the serious study of the chess opening, they are not very practical for a broad survey of the chess opening as the codes obscure common ...

  3. List of chess openings - Wikipedia

    en.wikipedia.org/wiki/List_of_chess_openings

    This is a list of chess openings, organised by the Encyclopaedia of Chess Openings (ECO) code classification system.The chess openings are categorised into five broad areas ("A" through "E"), with each of those broken up into one hundred subcategories ("00" through "99").

  4. Chess opening theory table - Wikipedia

    en.wikipedia.org/wiki/Chess_Opening_Theory_Table

    Chess opening theory books that provide these tables are usually quite large and difficult for beginners to use. Because the table entries typically do not include the themes or goals involved in a given line, beginners will either try to memorize the tables or simply drown in the detail.

  5. Four Knights Game - Wikipedia

    en.wikipedia.org/wiki/Four_Knights_Game

    The Four Knights Game is a chess opening that begins with the moves: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6. This is the most common sequence, but the knights may develop in any order to reach the same position. The opening is fairly popular with beginners who strictly adhere to the opening principle: "Develop knights before bishops."

  6. Chess theory - Wikipedia

    en.wikipedia.org/wiki/Chess_theory

    Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.

  7. King's Gambit - Wikipedia

    en.wikipedia.org/wiki/King's_Gambit

    The King's Gambit is a chess opening that begins with the moves: . 1. e4 e5 2. f4. White offers a pawn to divert the black e-pawn. If Black accepts the gambit, White may play d4 and Bxf4, regaining the gambit pawn with central domination, or direct their forces against the weak square f7 with moves such as Nf3, Bc4, 0-0, and g3.