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  2. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Although adults who engage in high amounts of play may find themselves described as "childish" or "young at heart" by less playful adults, play is an important activity, regardless of age. Creativity and happiness can result from adult play, where the objective can be more than fun alone, as in adult expression of the arts, or curiosity-driven ...

  3. Activity theory - Wikipedia

    en.wikipedia.org/wiki/Activity_theory

    Activity theory (AT; Russian: Теория деятельности) [1] is an umbrella term for a line of eclectic social-sciences theories and research with its roots in the Soviet psychological activity theory pioneered by Sergei Rubinstein in the 1930s.

  4. Leading activity - Wikipedia

    en.wikipedia.org/wiki/Leading_activity

    A leading activity is conceptualized as joint, social action with adults and/or peers that is oriented toward the external world. In the course of the leading activity, children develop new mental processes and motivations, which "outgrow" their current activity and provide the basis for the transition to a new leading activity (Kozulin, Gindis, Ageyev, & Miller 2003: 7).

  5. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  6. Broaden-and-build - Wikipedia

    en.wikipedia.org/wiki/Broaden-and-build

    For example, curiosity about a landscape becomes navigational knowledge, pleasant interactions with a stranger become a supportive friendship, and aimless physical play becomes valuable exercise. According to Fredrickson, the resources gained through positive emotions outlive the emotions from which they were acquired.

  7. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    65% of adults play video games. 60% of adults play on smartphones, 52% play on a personal computer, and 49% play on a dedicated game console. 32 is the average age of male gamers. 34 is the average age of female gamers. 54% of gamers are men. 46% are women. [42]

  8. Cultural-historical activity theory - Wikipedia

    en.wikipedia.org/wiki/Cultural-historical...

    Cultural-historical activity theory (CHAT) is a theoretical framework [1] to conceptualize and analyse the relationship between cognition (what people think and feel) and activity (what people do). [2] [3] [4] The theory was founded by L. S. Vygotsky [5] and Aleksei N. Leontiev, who were part of the cultural-historical school of Russian ...

  9. Constructive developmental framework - Wikipedia

    en.wikipedia.org/wiki/Constructive_developmental...

    The constructive developmental framework (CDF) is a theoretical framework for epistemological and psychological assessment of adults. The framework is based on empirical developmental research showing that an individual's perception of reality is an actively constructed "world of their own", unique to them and which they continue to develop over their lifespan.