Ads
related to: 3d human head shape model in illustrator imagesalldaysearch.com has been visited by 100K+ users in the past month
stemcell.com has been visited by 10K+ users in the past month
Search results
Results From The WOW.Com Content Network
Image of the Shepp–Logan Phantom. The Shepp–Logan phantom is a standard test image created by Larry Shepp and Benjamin F. Logan for their 1974 paper "The Fourier Reconstruction of a Head Section". [1] It serves as the model of a human head in the development and testing of image reconstruction algorithms. [2] [3] [4]
In computer vision and computer graphics, the 3D Face Morphable Model (3DFMM) is a generative technique for modeling textured 3D faces. [1] The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure.
A 2-D model of cortical sensory homunculus. A cortical homunculus (from Latin homunculus 'little man, miniature human' [1] [2]) is a distorted representation of the human body, based on a neurological "map" of the areas and portions of the human brain dedicated to processing motor functions, and/ or sensory functions, for different parts of the body.
3D Reconstruction from Multiple Images - discusses methods to extract 3D models from plain images. Visual 3D Modeling from Images and Videos - a tech-report describes the theory, practice and tricks on 3D reconstruction from images and videos. Synthesizing 3D Shapes via Modeling Multi-View Depth Maps and Silhouettes with Deep Generative ...
Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us