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In 1996 the software was spun off into a privately held company and is now sold as an ergonomic human simulation toolkit (called Tecnomatix Jack) by Siemens. [1] The research and development of the Jack system have led to such standards as H-anim and MPEG4 Body Animation Parameters. [2]
The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular movement. The interface is easy to use, with fast and intuitive access to the numerous parameters required in modeling the human form.
Their flagship product, the BioDigital Human, is a "searchable, customizable map of the human body". [4] The BioDigital Human Platform has over a million users, [5] including doctors, medical students, and yoga instructors. [6] New York University School of Medicine has used the software to teach medical students about anatomy. [7] [8]
ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels , can be removed or made transparent to allow better study of individual body parts.
The initial concepts that led to the Virtual Physiological Human initiative came from the IUPS Physiome Project.The project was started in 1997 and represented the first worldwide effort to define the physiome through the development of databases and models which facilitated the understanding of the integrative function of cells, organs, and organisms. [7]
A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...
The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]
Georgia State University’s AnimatLab project, which is a simulation software environment that models how the body and nervous system dynamically interact in a Vortex-governed virtual physical world where relevant neural and physical parameters can be observed and manipulated. [6]