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Facing Worlds originally appeared in Unreal Tournament (1999). The map is set in space on a small asteroid in orbit over Earth. As a Capture the Flag map, players are divided into two teams, with each team spawning near a tower containing their team's flag. The towers are connected by a two-lane bridge, with a large gap separating the lanes.
Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes.The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively.
Unreal is a series of first-person shooter video games developed by Epic Games.The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license.
Tactical Ops is an Unreal Engine game originally released for, and featuring similar gameplay to Unreal Tournament.. Featuring similar gameplay to other team-based multiplayer first-person shooter games, including its original Unreal Engine parent game, Unreal Tournament, Tactical Ops features single-player and multiplayer rounds between two teams, Special Forces and terrorists, with competing ...
Unreal Tournament is a cancelled first-person arena shooter video game developed by Epic Games. [4] It was planned to be the ninth game in the Unreal franchise, the fifth game in the Unreal Tournament series, and the first entry since 2007's Unreal Tournament 3 .
An unofficial content port of the single-player maps to Linux was created by several users of icculus.org, which allowed the Unreal single-player game content to be run as a modification for Unreal Tournament. [20] [21] [22] The online retailer Tux Games at one point sold a box set including the Linux version.
Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes.Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the updated version of Unreal Tournament 2003.
De Jong started making levels for video games at the age of 15, when he purchased a copy of Unreal in 1999. [2] [3] Shortly after, he started to make a name for himself in the Unreal community, not only for the many maps he released, but also for his work on popular Unreal Tournament mods such as "Operation Na Pali", "Xidia" and "Jailbreak".