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Pipeline stages Misc Elbrus-8S: 2014 VLIW, Elbrus (proprietary, closed) version 5, 64-bit AMD K5: 1996 5 Superscalar, branch prediction, speculative execution, out-of-order execution, register renaming [a] AMD K6: 1997 6 Superscalar, branch prediction, speculative execution, out-of-order execution, register renaming [b] AMD K6-III: 1999
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
In software engineering, a pipeline consists of a chain of processing elements (processes, threads, coroutines, functions, etc.), arranged so that the output of each element is the input of the next. The concept is analogous to a physical pipeline. Usually some amount of buffering is provided between consecutive elements.
In computing, a pipeline or data pipeline [1] is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion. Some amount of buffer storage is often inserted between elements. Computer-related pipelines ...
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
In computer science, software pipelining is a technique used to optimize loops, in a manner that parallels hardware pipelining.Software pipelining is a type of out-of-order execution, except that the reordering is done by a compiler (or in the case of hand written assembly code, by the programmer) instead of the processor.
HTTP pipelining is a feature of HTTP/1.1, which allows multiple HTTP requests to be sent over a single TCP connection without waiting for the corresponding responses. [1] HTTP/1.1 requires servers to respond to pipelined requests correctly, with non-pipelined but valid responses even if server does not support HTTP pipelining.
In computer engineering, the creation and development of the pipeline burst cache memory is an integral part in the development of the superscalar architecture. It was introduced in the mid 1990s as a replacement for the Synchronous Burst Cache and the Asynchronous Cache and is still in use today in computers .