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Painkiller is a first-person shooter video game developed by Polish game studio People Can Fly and published by DreamCatcher Interactive in April 2004 for Microsoft Windows and ported to Xbox in 2006.
Painkiller: Hell & Damnation is a first-person shooter video game, both a remake of and a sequel to Painkiller, developed by The Farm 51 and published by Nordic Games. The game was released on October 31, 2012, for Microsoft Windows and for PlayStation 3 and Xbox 360 on June 28, 2013, in Europe after suffering multiple delays. [ 12 ]
Painkiller: Resurrection is a first-person shooter video game developed by Homegrown Games and published by DreamCatcher Interactive (now acquired by Nordic Games). It is a stand-alone expansion to the 2004 Painkiller , and runs on an updated version of PainEngine.
Painkiller: People Can Fly: WIN, Xbox 2004-04-12 Painkiller: Battle out of Hell: People Can Fly: WIN, Xbox 2004-11-22 Painkiller: Overdose: Mindware Studios WIN 2007-10-30 Painkiller: Resurrection: HomeGrown Games WIN 2009-10-27 Painkiller: Redemption: Eggtooth, Homegrown Games WIN 2011-02-25 Painkiller: Recurring Evil: Med-Art, Eggtooth WIN ...
Release date Developer Ref. Arcania: Fall of Setarrif: Microsoft Windows: 24 November 2011: Spellbound Entertainment [1] Painkiller: Recurring Evil: Microsoft Windows: 29 February 2012: Studio Med-Art [2] The Book of Unwritten Tales: macOS: 29 March 2012: King Art Games [3] Linux: 6 November 2012: SpellForce 2: Faith in Destiny: Microsoft ...
Painkiller: Overdose is a stand-alone expansion pack for the first-person shooter video game Painkiller, developed by Mindware Studios. Mindware originally intended it to be fan-made mod but the publisher DreamCatcher Interactive granted the project full financial and technical support, and officially published it in 2007.
The studio was founded by Wojciech Pazdur and Kamil BilczyĆski, which previously worked on the Painkiller series at People Can Fly, and Robert Siejka, former president of 3D Magazine. [1] Originally, the company made some outsourcing contracts work for other studios, but then gathered enough IP to get funding from 1C Company for their 2009 ...
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